Element Case Ion 4 and Formula 4 for iPhone 4

Element Case’s claim to fame is solid, screw-bound aluminum bumpers for iPhone in hot hypercar-inspired design. Well, with Ion 4 and Formula 4 for iPhone 4, they’ve switched the metal bumper for high quality plastic cases but kept the Reventon design aesthetic in place. How do their new polymer and polycarbonate cases measure up? We take them for a few laps, after the break!

[Element Case Forumla 4, Element Case Ion 4]

The Ion 4 is a traditional skin case with anything but traditional look and crafting. It’s made from what Element says is an “ultra-high impact resistant TPU polymer” with reinforced corners and an aerospace-grade carbon fiber inlaid back plate. (Which just so happen to match the lines and look of their famed Vapor Case line.)

Durable. Light. Hawt.

You don’t need a screw driver to take this case on or off either; like any soft case you just slip it over and slip it out when and if needed. However, the extra protection does mean it’s a tad bulkier than an ultra-thin silicon skin-type case. In keeping with our car metaphor, this is a Hummer, not a Sidekick. I used it for a week and found it to be really solid, with great grip, and cutouts big enough to fit all my AV and in-car cables.

Sure, an iPhone 4 looks great naked, but glass slips off sofas and glass cracks on tile, so if you want to look good and not have to worry as much about breaks, the Ion 4 literally has you covered.

The Formula 4 is a two-part hard case that once again marries the best of the form factor with the now-classic Element Case flare. Special kudos to Element Case for showing that plastic doesn’t need to feel cheap (take a lesson here, Samsung.) The high-impact polycarbonate used for Formula 4 feels clean, solid, and high quality. Once again, they’ve also got the aerospace carbon fiber on the back, equal parts fun and function, and add a rubbery side panel for extra grip.

Because hard cases aren’t as easy to slim in and out of, Element Case went with a two-part design and it works. You can leave the full case on almost all the time, because the cut outs are generous and work with almost all cables, but if you want to dock you can just pull of the bottom and you’re good.

If you like the Element Case look but don’t want a soft case and need something you can remove faster than a screwed-on bumper, the Formula fits.

It’s hard to beat the pure accessory porn that is the Element Case Vapor. It’s just ridiculously high end. But it’s not realistic to expect everyone to carry a hex key with them for when they need to take it off.

Well now you have alternatives. One piece or two. Soft or hard. Between the two, I prefer the polycarb feel of the Formula, but if Element Case is the way you want to go, you’ll be well served by any of them.

(I tried both for a week each and ended up liking the Formula so much I kept it on for 2 weeks. If there had been a white option, I might have kept it on longer. Of course, I kept the Vapor on for a couple months, so we know where my superficial heart really lies…)

There are hundreds of thousands of iPhone, iPod touch, and iPad apps for just about everything — so how come the one you need, the one you know just has to be there, is so hard to find? Enter TiPb’s weekly feature where staff and readers alike sort through the App Store and help you find just the right App for That. This week, Jeremy asks:

I have had several cases where it would be extremely helpful to have some kind of note taking application on my iPad that had a focus on an associated picture. For example, I’m looking for an app that will let me take pictures of someone in different poses and have notes on them to show to other people later, write down my thoughts, and then review them all at once later.

Thank you for any help you can provide!

To see what we found for Jeremy, follow along after the break!

Awesome Note HD [$4.99 - App Store link] is the perfect app for Jeremy! In addition to many other cool features, Awesome Note HD allows you to create notes that contain both photos and text. You can also create custom folders for better organization. As a photographer, this is great for Jeremy, because he can have different folders for poses, location scouting, landscapes, etc.

Although Jeremy is specifically asking for an iPad app, Awesome Note is also available on the iPhone [App Store link] and can be synced with the help of Evernote or Google Docs.

The free version of Awesome Note [App Store link] has a limit of 10 notes and does not have syncing ability, but it’s a fantastic way to try out the app.

Anyone else have any App for That suggestions for Jeremy? Let him — and all of us — know in the comments.

Having trouble finding what you need in the app store? Send us an email to news@tipb.com and let us know what you’re looking for, and we’ll do our best to find you just the right App for That!

Welcome to this week’s second and super-sized gaming edition of iPhone + iPad Gems! Today’s collection includes a few new casual games, as well as a sequel to one of our favorite iOS titles, and an action-strategy game built upon a great Atari title.

Our top picks of the bunch are Shoot the Birds and Zombie Gunship, though we actually liked all of these titles quite a bit. Read on for all the details.

If you’ve played either of the previous versions of Chillingo and ZeptoLab’s Cut the Rope titles in the past, you’ll instantly be familiar with the graphics, sounds, characters, and gameplay of Cut the Rope: Experiments ($1, version 1.0), also available as Cut the Rope: Experiments HD ($2, version 1.0) for the iPad. Though these are sold as standalone games, they’re both really just the same collection of 75 new Cut the Rope levels separately packaged for the iPhone/iPod touch and iPad, now including a few neat new mechanics and something of a backstory. The idea’s still the same: Om Nom is hungry, and it’s your job to get a piece of candy safely to his mouth while getting the candy to touch all three stars along a pathway to the lovable little monster. You accomplish this by using finger swipes to cut ropes that are holding onto the piece of candy, causing it to fall and fly through the air depending on what it’s interacting with. This time around, Om Nom’s placed in lab-like settings for experiences, giving the developers an opportunity to add rope shooters and suction cups to the mix of objects that interact with the candy. The gameplay is still a blast, the art’s still charming, and getting all three stars on a particularly hard level is really rewarding.

We were excited about the way ZeptoLab seemed to be moving forward with Cut the Rope: Holiday Gift, which was shorter than the first game with only 25 levels, but was both free and universal across the iPhone and iPad. In Cut the Rope: Experiments, you’re getting pretty much the same game and animation as before, plus virtually the same sound effects and very similar music; it’s only the level designs that feel different. We have no objection to the asking price for Cut the Rope: Experiments, but given how little has changed here, an in-app purchase would have been better than a separate app, and there’s no justification any more for separate standard and HD versions. We like the new levels a lot, but we’re disappointed in just how they’re served up. iLounge Rating: B+.

Infinite Dreams is calling its new universal iOS game Shoot the Birds ($1, version 1.0) “Angry Birds meets Tiny Wings,” and though it actually has very little in common with either of those titles from a gameplay perspective, there’s plenty of overlap in the themes and addictiveness departments. In Shoot the Birds, you take control of a scarecrow that sits at the bottom center of the static single screen, armed with a bow and arrow. All you need to do is pull back on the bow, point it in a direction, and let go to send arrows flying in the direction of bird targets who fly above—something like a more challenging, less screen-populated version of Space Invaders. You have the in-game equivalent of one day to shoot as many birds as possible; once the dead of night hits and the moon comes out, the game’s over and your points are tallied.

Try playing it without the tutorial and you’ll notice that something weird—and Tiny Wings-inspired—is happening: sometimes, despite an unlimited quiver of arrows, the “day” will last only a minute, whereas at other times, you’ll find yourself playing for what seems like five minutes or longer before the moon goes bright. After nailing a number of shots in a row, you’ll catch on fire like an NBA Jam character and start shooting “fury mode” arrows, and if you miss a shot, they’ll disappear. As it turns out, this is all part of Shoot the Birds’ subtle power-up and timer system, neither made obvious until you look for them: every missed arrow makes the day end quicker, and certain types of arrow hits extend your time, so the better you play, the longer you play, and the more often you go into fury mode. While occasional obvious time bonus targets wouldn’t have hurt, Shoot the Birds accomplishes the same thing in an equally interesting way.

Similarly, even though the experience initially feels unstructured, you’ll quickly realize that if you start completing objectives shown on the game’s main screen, your scaregrow grows a little, your initial point multiplier goes up, and new objectives appear—shoot 50 birds in a sitting becomes shoot 30 birds using falling arrows—ones that hit indirectly after gravity pulls them from the sky—or shoot four birds with one arrow, each challenge making the seemingly simple game even more challenging and fun. It’s no stretch to call Shoot the Birds seriously addictive, and more to our liking in that regard than Tiny Wings, if considerably short of the sheer number of levels and backgrounds found in the Angry Birds titles.

One thing that this title has going for it is Infinite Dreams’ ever-intriguing art department, which continually finds ways to make seemingly plain game themes visually interesting. In addition to nice enough parallax scrolling of its mostly 2-D visual elements, the company uses a cool glowing sun, nice clouds, and gentle color shifting effects to move each day from sunshine to darkness, and between the iPad and iPhone/iPod touch Retina Display pixel-sharp art and the completely smooth animation for your arrows, it’s more impressive than screenshots might suggest. On the other hand, the audio is as threadbare as in Angry Birds, as there’s no in-game music—a banjo strums at the end of the day—and only farm noises and arrow sounds otherwise keep the game from being silent. Sonic omissions and even greater background variations aside, Shoot the Birds is a really cool little casual title for the $1 asking price, and we’d hope that it gets the attention it deserves. iLounge Rating: A-.

Temple Run ($1, version 1.1) is an iPhone- and iPod touch-only over-the-shoulder perspective endless running title from Imangi Studios. Set in Amazonian ruins, your job is to evade the pack of monkeys behind you and obstacles in front of you to collect as many coins as you can. The running is automatic, but you must swipe to turn, jump, and slide, and tilt your device to move side to side along your course. Collecting certain numbers of coins and running further and further distances unlocks Game Center achievements. Power-ups make this process easier; they can be upgraded using the coins collected, or with those that are bought through an in-app purchase. Levels are randomly generated, providing some replay value for what could otherwise become a purely repetitive exercise in running and jumping.

The 3-D graphics, while obviously polygonal, look quite good and are optimized for the iPhone 4 and iPod touch Retina Displays. Although it’s not quite as sharp on larger screens, it does scale pretty well to the iPad. A looping jungle beat in the background fits the art’s style—we just wish there was some variety—and sound effects are limited to your adventurer’s footsteps, grunts, and coin grabs. We liked how simple yet effective the controls are, although some swipes didn’t register as accurately as we might have hoped. While Temple Run is not that deep of a game, it’s fun for a while, and worthy of a flat B rating for the $1 asking price. iLounge Rating: B.

Atari’s 1990 title Rampart was one of the very best strategy games ever released in an arcade cabinet, combining the action and fun of shooting cannonballs with the quick thinking of Tetris-style block assembly to maintain your cannons inside fortresses. Subzero.eu’s new Zen Wars ($1, version 1.0) unapologetically borrows and builds upon Rampart, relying on Apple’s touchscreens rather than trackballs for controllers. A multiplayer mode is designed to let two or three people play locally or online, promising voice chat support; a campaign mode can keep a single player entertained for hours, as well.

Just like Rampart, Zen Wars provides you with an overhead view of a battlefield divided into two or three areas—one per player—and an initial set of castles that are surrounded by squares of brick walls. At the start of a turn, each player gets to place cannons and other weapons inside whatever fortress borders he has been able to secure with bricks, and cannot access any weapons that may have been placed within incomplete and thus unsecured borders. In single-player mode, the player targets opponents’ cannons with his own weapons, blowing up as many as possible as cannonballs rain down on his fortresses. After a post-offense break to rebuild the fortress by turning and placing Tetris-like blocks, the firing and rebuilding cycles repeat again until either all of the enemy’s resources have been wiped out or a set number of turns has passed. In multiplayer mode, players battle until only one person still has a viable fortress.

Zen Wars moves past the Rampart formula by increasing the number of weapons you control—thief units, super cannons, and laser cannons—as well as by changing the types of opponents you face from pirate ships into various types of land-based attackers, and enabling some of the single-player campaign levels to go on for multiple rounds past the point at which you’ve vanquished the current collection of foes. This latter point prolongs the single-player campaign, but also is a low point in the levels, as you can quickly assemble an absolutely overwhelming collection of fortressed castles that do little more from turn to turn than wipe out pesky little attackers. It’s worth mentioning that some of those attackers swarm your castle like bugs, complicating rebuilding, a high point in making the strictly timed block-moving stages more challenging. Unfortunately, the multiplayer mode had serious issues in our testing, suffering from such significant lag and disconnection issues even in local play that the game slowed down to half pace, then ended with inexplicable wireless hang-ups and disconnections rather than victories. These issues will hopefully be resolved in a post-release update.

Problems aside, Zen Wars is a very good $1 title in its single-player mode. While the game isn’t 100% iPad formatted as of yet, most of the graphics display at higher resolution when the iPhone-emulating “2X” scaling button is used, and Retina Display support is included for the latest iPhones and iPod touches. Beyond in the in-game art, Subzero.eu has also inserted some mildly amusing comic book-style intermission sequences between the levels, and includes a powerful classical music soundtrack to keep the energy level high. For now, what’s here is so good that there’s little need for an official Rampart port to iOS devices; with some additional work, Zen Wars could easily become a truly great replacement for Atari’s series. iLounge Rating: B+.

Our final app in this roundup is Limbic Software’s iOS-universal Zombie Gunship ($1, version 1.1), which is akin to a streamlined, zombie-fied version of Cobra Mobile’s iBomber and iBomber II. It is also a top-down shooter, putting you in the pilot’s seat in a war against everybody’s favorite undead monsters. But instead of having to worry about speed and steering, as in the iBomber games, your only concern is destroying the undead.

The game’s presented in a night vision view that’s not unlike actual wartime footage. At one side of the map is a secure bunker to which civilians are trying to escape, alongside zombies who are trying to attack. If one zombie makes it through to the bunker, that’s the end of the level. Zombie Gunship automatically—but subtly—circles around, so that you’re always looking from a slightly different angle at the polygonal landscapes and pre-rendered 2-D attackers. In the center of your screen is an reticule that can be moved around the map by swipe gestures. Zooming in to different levels brings up your firing controls. While the action starts out pretty slowly, giving you access to a 25mm Gatling gun that is rather imprecise and takes a fair amount of time to reload, you earn new and upgraded weapons by killing zombies and saving civilians. That’s when the game really gets fun. Of course, as is the case with so many iOS apps these days, the actual work can be skipped and upgrade coins can be obtained through an in-app purchase.

For better or worse, Zombie Gunship features no soundtrack. Instead, you hear a collection of ambient plane noise, gun shots, and voice-over communication from your commanding officer—this all actually works together to create a tense, believable atmosphere. Yes, it took us a few tries to get into the experience, but once we did, we really enjoyed it. That initial challenge of getting into the action is probably Zombie Gunship’s biggest issue; otherwise, it is a very satisfying and engrossing game, with really nice graphics and a great overall feel. We highly recommend checking this one out. iLounge Rating: A-.

Thousands of additional iPhone, iPod, and iPad app and game reviews are available here.

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V-Moda has announced that it is now shipping its http://shop.v-moda.com/p-195-crossfade-m-80-on-ear.aspxM-80 on-ear headphones. Sharing most of its styling and internal components with the previously-released True Blood V-80 headphones, the M-80 offers 40mm dual-diaphragm drivers, detachable Kevlar-reinforced cables with 24k gold-plated plugs, interchangeable metal ear shields on either side of the ear cushions, one 3.5mm fabric cable with an inline, single-button remote and mic box, one standard 3.5mm fabric cable, and an included exoskeleton carrying case, and is made from steel, aluminum, and microfiber suede. V-Moda’s M-80 on-ear headphones are available now and sell for $230; for more information, see our full review.

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Bitwise Design has released Hospital Havoc 2, a new fast-paced time management game with a medical theme. In Hospital Havoc 2, players take on the role of a doctor who must diagnose, treat, cure and discharge a parade of patients as quickly as possible. Players earn muffins for being efficient which can be used to upgrade gear and take on more challenges, expanding office space and acquiring zany tools and machines from the in-game Quick-Med Catalogue. Available as a free download, the game uses an in-app currency in the form of “muffins” which can either be earned through gameplay or purchased in exchange for real-world money via in-app purchasing. Players can also customize the appearance of their in-game character and the game includes 100 experience levels with a wide variety of patient scenarios and profiles to challenge the player. OpenFeint and Game Center integration is included for connecting and competing with friends as well as sharing scores and achievements. Hospital Havoc 2 is a universal app requiring iOS 4.1 or later and is available from the App Store as a free download.

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The Sennheiser PX 200-II i suffer from an incredibly stupid naming convention, but that doesn’t stop them from being a fantastic pair of portable headphones. They’re light and durable, produce some kick ass sound and minor sound isolation, and even include a slim in-line remote and microphone.

I’m so in love with the sound of the comfort that these headphones offer that I’ve been using them with my MacBook, iPad, and iPhone. The long 1.8 m cable is very helpful while I’m at my MacBook, and although it is a little long for those times I walk around with my iPhone in my pocket, it isn’t unmanageable.
In situations where the headphones are not in use, it takes only seconds to fold them up and put them in my laptop bag (the PX 200 IIs came with a cloth carrying pouch, but I have neglected to use it).

I always get a little bit antsy talking about sound quality and headphones because I’m not very comfortable with the jargon. For what it’s worth, these headphones seem to deliver very clear highs and mids, without overdoing it on the bass. The foam pads also help with noise isolation when walking on the streets or riding public transport, but I have found that I need to crank the volume up to about 50% to enjoy music in noisy areas (I normally stay at around 25%).

The in-line remote on the PX 200-II i is the complete package, and I love how the volume buttons and the play button are on different levels so that you can differentiate them by feel. The real surprise here, however, is how fantastic the microphone on the PX 200-II i is. Unlike many other earphones and headphones with built-in microphones, the PX 200-II i features a microphone that doesn’t need to be held up right to your face. You can simply let the wire hang naturally and trust the microphone to pick up all the sound. I use this microphone at my computer for dictating text, as well as for Skype calls, and haven’t heard any complaints about the sound quality. It’s a mighty good mic.

As I mentioned earlier, I’ve been using the PX 200-II i both on the go and at my desk, and have found it perfectly comfortable to use for hours of time. I do experience a light ache after four or five hours, but that’s nothing that a 20 minute break doesn’t fix. I can also confirm that the PX 200-II i can be used during workouts, but I don’t plan on making a habit out of doing so, for fear of stinking up the foam padding with sweat.

I have also taken the PX 200-II i out during long walks and have noticed that the steel band that holds the entire frame together can get quite warm. You don’t feel the temperature of the steel band when you’re actually wearing the PX 200-II i, but it’s definitely noticeable when you take the headphones off of your head and hang them from your neck.

I’m extremely happy with my PX 200-II i and have nothing but praise for its sleek design, awesome remote and microphone, wonderful fit, and great sound. The only real problem is that it can be difficult to find out which PX 200-II model to buy (the other versions have a much larger in-line remote). My particular model is the PX 200-II i with the lowercase “i” at the end, and it’s probably easiest to find on Amazon.com for about $110.

The Sennhesier PX 200 II i was bought by the author for review on iSource. For further information regarding our site’s review policies, please see the “About” page.

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Ming-Chi Kuo, a Concord Securities analyst, is claiming via AppleInsider, that Apple shipped some 480,000 Apple TV units in Q2 of this year. This is a 70% uptick from the year-over-year quarter. This is no doubt do to the change in business model undertook when they replace to original Apple TV with the current model, which lacks a hard drive and has little on-board storage.Also in the report, Kuo makes the claim, with industry sources to back him, that there will be no new Apple TV for some time. This contradicts recent rumors and findings that suggest iOS 5 will bring full 1080p video support, with some suggesting that the current Apple TV hardware, with it’s A4 processor, may not be able to handle the load of such pixel-dense content. By extrapolation, Apple would need to release new hardware to handle to load- apparently this is not the case.

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gestures_20091020.jpgCult of Mac is reporting that Apple may be preparing to discontinue the Magic Mouse, in an attempt to direct users to the company’s Magic Trackpad offering, so that users can better utilize all of the multi-touch features in OS X Lion. The report’s source, who reportedly works in Apple Retail, claims that Apple simply isn’t replenishing stock of the Magic Mouse, as their stores run low on inventory.

Granted Apple has a long history of phasing out what they see as outdated technology, but I sincerely don’t believe they will phase out the mouse. It’s not so much that Apple makes a lot of money from Magic Mouse sales, as much as it’s a hole that Apple plugs. That is, they don’t make a lot of money off of them, but not selling them could be devastating, as it could drive users to purchase third-party products, or even other computer manufacturers (a stretch, I know).

Remember, Apple also offers a wired mouse called The Apple Mouse, which was formerly known as the Mighty Mouse, with a scroll ball on top, and a clickable shell to invoke features such as Expose.

In short, I find this report hard to believe. Perhaps Apple is going to phase out the Magic Mouse in favor of the Magic Trackpad, but more likely, Apple will phase out the Magic Mouse, with a new mouse that can handle more of the multi-touch features. Hell, we’ve seen Apple patents showing the company’s interest in new mouse technology.

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CellphoneSecuritySurvey1

As part of its ongoing study of people and electronics, Retrevo has issued results of another user survey – this one on ‘Mobile Protection & Data’. It’s all about security awareness levels among ‘cellphone’ users – but since the three platforms covered are iOS, Android and Blackberry I’m just going to say smartphone users.

The headline conclusion of the survey:

Android Owners Are Most Unprepared

And some quick highlights of the study:

- 39% of Android owners haven’t done anything to prevent someone from misusing data on their cell phone if it were lost or stolen (compared to 30% of BlackBerry owners and 26% of iPhone owners.

- Only 32% of Android owners think their cell phones CAN get malware and 27% don’t know.

- 36% of iPhone owners think their cell phone CAN get malware and 30% don’t know.

- If they lost their cell phone today, only 18% of Android owners would use a recovery service to get their cell phone back, compared to 28% of BlackBerry owners and 37% of iPhone owners. 39% of Android owners don’t know how they would get their cell phones back, compared with 31% of BlackBerry owners and 26% of iPhone owners.

- BlackBerry (62%) and iPhone (61%) owners are the most likely to have password protection on their cell phone, compared to Android owners (only 49%).

Apple iPhone and BlackBerry owners come across as a safer set of phone owners and the responses to this question reinforce that with almost two thirds indicating they password protect their phones compared to half the Android owners. BlackBerry owners are up there with the iPhone owners when it comes to protecting their phones from prying eyes while more Android owners say they don’t do anything to safeguard their phones.

You can check out the full survey results here: http://www.retrevo.com/content/blog/2011/08/iphones-backups-and-toilets-connection

OK, I’m an iOS user all the way – maybe I’m expected to chuckle and say ‘Ha – look at how ignorant those Android users are’,  but I have to say my first reaction when I see these survey results is that they sound way, way off.

Not to pigeonhole people too much here, but my experience has been that most Android users are very tech-savvy. As much, or often more so than iPhone and iOS users. They’ve never struck me as being clueless about mobile data protection or security. I would argue that Android is inherently a less secure platform because of its openness, but I’d never argue that its users are unaware and unconcerned about security on their devices.

Well there you go – there’s my quota of defending Android users met for this week / month / lifetime. What do you all think? Are Android users really the least savvy when it comes to smartphones and security?

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cp.gifCatching the most momentum in May, a Malware attack by the name of MacDefender, was spreading throughout the Mac community. It’s method of attack, was to trick less technically-savvy users into installing the malicious software by claiming to be an application needed to stop an attack. Instead of course, it is the attack, and after a user enter’s their credit card number and clicking OK to “remove the virus”, it was granted access to do it’s evil work. It all boiled down to a phishing scam for credit card numbers.

The situation soon ballooned into a tit-for-tat ballet between Apple and the MacDefender makers, one creating a patch to fix the problem, the other releasing a new variant to eschew the fix. Then suddenly it all stopped around June 18th, which is the last day Apple updated their patch to stop MacDefender.

Brian Krebs of KrebsonSecurity.com, suspects that the arrest of Pavel Vrublevsky the co-founder of ChronoPay, an online payment company known to be affiliated with the fake AntiVirus software market, had something to do with MacDefender’s disappearance. Vrublevsky’s arrest took place on June 23rd, just five days after the latest MacDefender variant was released on June 18th.

Krebs points to another report he wrote in May, wherein he showed evidence suggesting ChronoPay employees were involved, in some fashion, with the MacDefender attacks. ChronoPay later issued a statement denying any involvement. However, after the June 23rd police raids of ChronoPay’s offices in Moscow, evidence has come to light which suggested that the company was very much involved in the MacDefender attacks.

No one is accusing ChronoPay or Mr. Vrublevsky. However, the attacks did end shortly after ChronoPay’s office was raided, there was preexisting evidence suggesting they were involved, and the fact that the police raided them, all make for one hell of a coincidence, if they are indeed not guilty as they claim.

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Further extrapolating on earlier reports regarding Apple’s purported move to take movies to their iCloud service. Now, Jeffries analyst Peter Misek believes that Apple now has deals in place with movie studios and tv studios to offer a service similar to Netflix.

As we recently noted, Apple just the other day turned on iCloud services for Apple TV users, so that they can now stream previously purchased tv shows from the cloud. It’s also being reported that Apple is preparing to launch “iTunes Replay” which will do much the same for movies.

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iphone-5-clone1.jpg

China is the gift that keeps on giving. Only a week or so after news broke that the country was host to several fake Apple stores, we are now hearing reports that “iPhone 5? knockoffs, along with rubber cases for the next-generation iPhone are surfacing in that country.

Chinese counterfeiters got to work when they saw the recently leaked iPhone design plans, which may or may not have been authentic. It made the counterfeiters no difference, and knockoffs have now begun to surface. These devices being sold (~ $108 USD) as the “iPhone 5? run a JAVA-based OS, and feature MP3 and MP4 playback, and offer Wi-Fi support.

Although it does take cues from the leaked design images, it is not an exact copy. For starters, the home button is similar to previous iPhone models, and not the elongated form it takes in the design images. This device does feature tapered edges similar, but not the same as the design plans.

That leads us to the cases. MICGadget is reporting that cases being manufactured for the real next-generation iPhone are “now everywhere” in China. The cases show that the mute switch will be located on the opposite side of the device, while the device itself will be tapered along the edges.

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In another report from 9to5Mac, these cases are compared to current iPhone 4 cases, and it shows that the next-generation iPhone may be slightly longer and wider than the current model. Again, these images show that the mute switch has been moved to the opposite side, and features rounded edges.

iphone_4_iphone_5_case_comparison.jpg

So, some crooks are trying to make a quick buck on some non-savvy buyers in China, while case manufacturers are rapidly pumping out molded rubber, ahead of the real, next-generation iPhone’s launch.

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icloudmtr250.jpgApple recently rolled out the beta of iCloud.com, which allows users to access web applications, very similar to that found in MobileMe. That is, Mail, Address Book, Calendar, Find My iPhone, Etc. At the same time, Apple also rolled out a new iWork beta. Engadget has now released a report clear ing up some of the mystery surrounding iWork, for those of us without a Apple developer account.

Engadget notes that iWork in iCloud works more as a sync and download service, than a true editing service. That is, if a document is created on, say, an iOS device, it is almost immediately displayed on iWork in iCloud. From there, just like the iWork.com beta has been offering for several years now, users can download their documents, in a series of formats. For example, Pages documents can be downloaded as Pages, Rich Text, and Word formats.

The most notable new addition to iWork/iCloud, is that users can now directly upload documents to the web interface (no longer needs to be sent through iWork apps), and then immediately downloaded to all of your iOS devices with the iWork apps installed.

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Here’s to no longer wondering about how to add a particular accent to vowels and consonants in OS X Lion. While you can still hold Option + E to add an acute accent (é), Lion makes the process a lot more iOS-like by simply letting you hold down on a key and then let you choose from the resulting pop-up menu.

It’s probably not quite as fast as using the Option key combo, but it should prove useful for those who can never remember which Twister-like combination of keys results in which can put that little chapeau on vôwêls.

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itunes10logo380.jpgiDownloadBlog is reporting that the next version of iTunes, currently being called “iTunes 11?, will receive a total overhaul of it’s User Interface design, while also offering full integration into Apple’s forthcoming iCloud service.

The report claims that the new UI would have a cleaner and “slick” UI, while iCloud being closely tied into the app. They also claim the iTunes Store will be integrated into the app, unlike it’s current implementation wherein iTunes is acting as a web browser allowing the user to view the store.

Lastly, the report also claims that iCloud backups will be wrapped into the new iTunes. This falls in line with what we’ve been hearing, and the way Apple has been explaining iCloud. That is, the iCloud, and not your computer, will be the main source of data to be synced to the rest of your devices (including your computer). The previous model, as with MobileMe for example, made your computer the central hub of data, which all other devices sync with.

Also remember that Apple is beta testing iTunes 10.5 alongside iOS 5, which does not have significant UI changes at this time. So, either 10.5 will be released alongside iOS 5, with no UI changes, or iTunes 10.5 will be released any time now, with iTunes 11 being released alongside iOS 5 this fall.

In other words, either iTunes 10.5 will see a UI overhaul that is currently not present in the betas, or Apple will release a future version of iTunes with the changes. That is, if the report is even accurate.

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JailbreakAllStarTeam

It’s a few weeks after the All Star break in baseball, but it looks like this week may be All Star week for iOS jailbreakers. Or at least that’s what this photo suggests. The group shown includes Jay Freeman (aka Saurik, founder of Cydia and Dev Team member) ,geohot (the original unlocker of the iPhone and boy wonder jailbreaker), and P0sixninja and JayWalker and other stars of the jailbreak scene.

It was taken at a party hosted by POsixninja at the DEF CON security conference in Las Vegas.

You can check out this post at ijailbreak.com for more details on the conference and the jailbreakers party: http://www.ijailbreak.com/ipad/def-con-19-inside-p0sixninjas-vip-jailbreakers-party-with-geohot-saurik-and-more-photo/

Thanks to Dusty for the heads-up on this. If any of you want to give us the full list of who’s who in the photo that would be just splendid.

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Apple Seeds is iSource’s daily roundup of Apple-related stories for the most diehard of fans, or for the news junkie that has to have all of the day’s news:

Apple Pushes out Xcode 4.1.1 Update, Fixing Installation Alert Issue

Apple has released Xcode 4.1.1 which is a small delta update that addresses an issue wherein during the installation process an alert is presented to the user to shut down iTunes. Even after iTunes is quit, the alert remains, and won’t go away until the iTunesHelper process is killed using Activity Monitor. No new features have been added in this release. [Read More]

Apple Releases QuickTime 7.7 Security Update

Apple has released QuickTime 7.7 updates for Mac OS X Leopard, and Windows XP, Vista and 7. The accompanying support document states that this update addresses 14 different security issues. [Read More]

Steve Jobs Still Very Much Involved at Apple, Even Though He’s Still on Sick Leave

The Loop is points to a report from Tim Bajarin, who states that even though he’s on sick leave, Steve Jobs is still very active in Apple’s affairs. He still regularly calls the top brass at Apple, but he doesn’t micromanage the company like he used to. Now, he’s talking with the execs, and allows them to execute on their collective plans. [Read More]

Apple Looking to Buy an Additional $5 Billion in Patents

Bloomberg is reporting that InterDigital is planning to sell off it’s patent portfolio which could fetch a price of $5 billion. These patents outline technology for high-speed mobile phone networks, and are used by some of the world’s largest mobile phone manufacturers. So whoever owns these patents, could be making a lot of money in licensing. [Read More]

Apple Taking Legal Action Against Fake Apple Stores

After the internet brought China’s fake Apple Stores to the public eye, Apple has now filed suit against some 50 different defendants, most of which are John Does and unmanned businesses. The case is still under court seal, so no specifics are known at this time. [Read More]

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One of the best features of the iA Writer app is the very generous bottom margin for text, so that no matter how much you type, you’ll never be staring past the middle point of the screen. This not only looks great, but is also easier on my computing posture, since it spares me from having to crane my neck to see the bottom of the screen. Byword for the Mac also supports this style of text outlining, and they call it Typewriter mode.

Instead of waiting for this feature to hit other apps on the iPad and Mac, I’ve tried simply “hacking” it right into my other text editors by pressing the return key 10-12 times, and then returning to the beginning of the document to write. There isn’t any fancy focus mode to blur the words (unless I squint really hard), but the text cursor never goes past the middle point of the screen, and that’s really all I need.

This is admittedly a bit of a niche tip, but given the number of iPad and Mac text editors out there, somebody is bound to find it useful. If this little trick has caught on with you, let us know in the comments!

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apple-tv-copy1-copy.jpgTrip Chowdhry of Global Equities Research has issued a report (via AppleInsider) wherein he claims Apple is planning to introduce three HDTV models by March of 2012. He claims Apple will offer three different models at three different price points.

Chowdhry claims that Apple’s implementation of an HDTV will reduce clutter in the living room, while having 16 speakers for a “complete surround sound experience”, with the set itself will only be two inches thick.

It has been rumored for some time that Apple will be introducing a TV set of their own. After all, Apple has made inroads into the market with their Apple TV set-top box. On the other hand, Apple has publicly noted that the TV market is fragmented and overall just a difficult industry to participate in.

Lastly, Chowdhry has a pretty poor track record when it comes to Apple. One instance comes to mind wherein Chowdhry claimed that Microsoft CEO Steve Ballmer would make an appearance at Apple’s WWDC 2010 conference. Microsoft quickly downplayed the comment, and of course, it never actually happened. In short, take this report with a grain of salt.

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If you’re reading this, chances are you already know where to come to find the best in-depth, up to date Apple news, reviews, and info on the web.  However, now-a-days, there are many different venues to access iSource and the posts of our talented team of writers and editors.  So, where can you find us?

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When you come to iSource looking for answers to those burning questions, and you can’t find them after browsing or searching our posts, there is no better place to go than to our Forums.  The Forums are a great place to search through some of the most common questions, ask a question of your own, or even help out a fellow Forum user.  Signing up is painless and only takes a few minutes

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Browse the iSource community forum anytime

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Who isn’t on Facebook these days?  We joined the party a short while ago, and we would love to continue to see our fans grow.  So the next time you’re on Facebook, give us a look, become a fan, and take a few minutes to share a short post with our growing social family of iSource followers.

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There are various reasons that you might need to contact us.  If such a need arises, feel free to check out our “Contact Us” page for further info.

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We at iSource would like to extend a big thank you for making us your first stop for your daily Apple fix.  It’s because of you, our readers that we have the opportunity to share our passion for what we do with you on a daily basis.

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MacRumors reports that Apple has switched on their new “Find My Mac” service for developers testing Apple’s new iCloud service, which will be going mainstream this fall. Apple formally announced the feature a few months ago at WWDC, but there had been rumors ahead of the announcement claiming that just such a feature was headed to the Mac.

Of course, Find My Mac functions much the same way as Find My iPhone works for iPhones, iPads, and iPod touches. However, Macs do not ship with GPS technology built in them, so, as with the iPod touch, locations must be determined with near-by Wi-Fi networks.

Also just as with Find My iPhone, users can send their Mac a message, remotely lock the screen, or wipe all of their data from the hard drive. This feature will be available to everyone for free this fall with the release of iCloud.

Image courtesy of MacRumors

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Slacker Premium Radio

Five 3-Month Slacker Premium Subscriptions To Be Won

Contest Deadline: Friday, August 5th– 12:00 PM US Eastern

We have a great contest giveaway for our readers this week!  Starting today, you can enter for a chance to win one of five 3-Month Slacker Premium Subscriptions.

Normally retailing for $9.99/month, Slacker Premium Radio gives subscribers on-demand access to Slacker’s music library in addition to ad-free customizable radio.  With a premium subscription you have a great list of features at your fingertips

Listen to specific songs or albumsCache radio stations, albums and playlists to your phone so you can listen without a connectionCreate playlists by typing in songs or by adding them while you listen to Slacker Radio stationsShare playlistsView and listen to real-time “top 50? charts for all Slacker genres based on listener and Slacker DJ interactionListen to an artist-specific station that will only play songs from a specific artist or band

How To Win:

*** Just add a comment to this post, making sure to fill out the ‘email address‘ field (don‘t worry, it won’t be displayed and we won‘t use it for any other reason than to contact you if you win) “ and you‘re in with an entry for our random drawing on Friday for one of five 3-Month Slacker Premium Subscriptions

That‘s it! We‘ll draw our winner on Friday (8/5/11) sometime after 12:00 pm US Eastern time.

Image source :  Slacker Premium Radio

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