Showing posts with label Store. Show all posts
Showing posts with label Store. Show all posts


It looks like Chillingo may have another hit on its hands with Blobster. Blobster is a new platform game that is highly addictive and beautifully presented.

Blobster is an awesome platforming adventure with a twist! Flick the flubbery fella across incredible levels; avoid pitfalls, water hazards, squish pesky bad guys and collect amazing power-ups on your way to cleaning up Blobtopia and defeating Blobzilla!
Forty unique levels like you’ve never seen before, with more to come.Amazing level design will have players in awe as they fling their way through the engrossing campaign.Super easy to pick up and play, flick Blobster around using the intuitive control scheme.Collect game-changing power ups, including the ability to rocket through the sky, float like an angel or transform into a giant.A variety of pesky enemies to squash, each with their own special ability Blobster must overcome.Twelve Special Bonus levels—gift them to your buddies.My daughter asked me to buy her this game for her iPod touch yesterday. As we share the same account, I installed it on my iPhone and absolutely love it! It is a really fun and addictive game and could be the next huge iOS release. Of course there is always a downside; it is not a universal binary. The developer decided to release two versions; one for the iPhone and iPod touch and an HD version for the iPad. If you are still on the fence, take a look at the video after the break!


View the original article here

UK Apple Store Job Posting Hints at August iPhone 5, We Say It’ll Still Be September
There has been plenty of excitement over a job posting which appeared on a recruitment agency’s board this week, as it called for retail staff to join Apple outlets between the 16th August to the 29th October.  The exact wording made it even more interesting, as it specifically mentioned ‘iPhone sales staff’.
Well, you don’t need to be a ‘genius’ to reach the conclusion that certain Apple retailers are gearing up to handle an influx of customers, which logically points to a new product release.
It’s not just one retailer asking for staff either, as the opportunities are spread across the country, with many of the locations serviced only be an Apple reseller – Crawley for example – and not an actual Apple Store.
Although we’ve got no way of knowing yet, let’s assume for the sake of argument that these people are all needed to cope with the demand for the next generation iPhone.  What does the timing tell us about the potential release of the phone?  Well, aside from the obvious ‘between the end of August and beginning of October’, could Apple really be gearing up to launch their new phone before September?
We still say no, for exactly the same reasons as before, iOS 5 is coming in the fall, and lots of people are on holiday in August, not caring about mobile phones.  It would also be odd to not give at least two-weeks in-store training to new recruits before throwing them into the chaos of an iPhone launch, making the first week of September seem more likely.
What it could mean is we’ll see an Apple event to announce the new device very soon, perhaps even at the end of July.
Apple, august, gekko, iPhone 5, jobs, launch, october, recruitment, reed, Release, resellers, september
View the original article here


Deadlock has just been released in the US App Store and if you are into online multiplayer shooter games you really should check this one out. Deadlock is a dual-stick shooter game designed for online play with up to eight other players via Game Center.


Features: Gorgeous 3d GraphicsUp to 8 player online multiplayer action.Over 30 weapons including assault rifles, sub machine guns, grenades and more.Robust loadout system including multiple weapon attachments, and armor.3 Gameplay modes at launch including Deathmatch, Team Deathmatch and Capture & Hold30 ranks to earn with rewards for each rank you earn.Asynchronous Online Tournaments – automatically be entered into new tournaments running every day and every week to win unlock points which can be used to unlock new weapons and items.Gamecenter integration for tournaments and achievements, character stat tracking.Character synchronization between multiple devices (iPad/iPhone/iPod Touch)5 Maps at launch with more on the way!The game is free to play for a limited time, we don’t know how or if that will change in the future; so if you want to try it, do it now. There are also in-app purchases to unlock game features. These are optional and can be unlocked through game achievements anyway.

The game is a universal binary so compatible with iPhone, iPod touch, and iPad. We have the game trailer after the break, take a look if you are still unsure what it is all about. I think it looks extremely fast but a lot of fun!


[Free – iTunes link]



View the original article here

iTunes App Store Prices Shaken Up: UK Loses, Australia Wins

To cope with the fluctuating exchange rates and to keep its international pricing more-or-less inline across the board, Apple has taken the opportunity to adjust the pricing structure of applications inside the App Store.

The US pricing remains the same, as does the Euro, however several other countries will see a slight difference in how much new apps will cost.

Here’s how the prices in the first eight tiers have been affected in the UK and Australia, with the former seeing an increase and the latter a reduction:

In addition to the UK and Australia; Mexico, Japan, Switzerland and Norway have all seen changes too, with Japan and Switzerland also getting a reduction for the first tier – 85 Yen and 1.00Fr respectively – while Mexico and Norway both see an increase to $12 and 7.00Kr respectively.

While on the face of it, in the UK a 10p rise won’t make a huge difference to the bottom-end of the market, but a larger difference can be seen as the apps get more expensive, as a £23.99 app now costs £27.99.

The price increase don’t fit in with the dollar to Pound Sterling exchange rate very well either, as at the time of writing, a $0.99 app should cost £0.62, a price closer to the old £0.59 than the new £0.69.  According to a developer who spoke to Thinq though, UK devs ‘get significantly less money per UK sale than pretty much any other territory’, making them potentially more pleased with the alteration than the customer.

While we want to support the developers who provide us with great apps, we’d rather see an alteration in Apple’s own 30% cut of the deal than gouging out a few more pence from the consumer.


View the original article here